By Charise Mericle Harper & Rory Lucey

240 pages

Ages 8-12

From the publisher:

“Meet Charise.

Sheโ€™s energetic, helpful, a model pet owner and full of inventions.

But sheโ€™s also a bad sister. When she goes too far and breaks little brother Danielโ€™s tooth, can she redeem herself? Is an accident really an accident if you could have stopped it?

But most importantly… What does it mean to be a good sister?”

Images shared from https://us.macmillan.com/books/9781250219053
Images shared from https://us.macmillan.com/books/9781250219053
Images shared from https://us.macmillan.com/books/9781250219053

My Review

A tender, bighearted, bittersweet telling of the authorโ€™s childhood, growing up with her younger brother. Dumpster diving, invented games, lies, injuries, and bonding, Bad Sister tells it allโ€”as well as the authorโ€™s inner struggle to recognize within herself what others seem so easily to see. Expect this book to fly off the shelves and take home awardsโ€”Bad Sister is a force for good!


Video Interview with Charise Mericle Harper

Charise talks about her more than 50 books for children that she has written and/or illustrated, and teases 3 new comic book projects in different stages of development. Charise also shares insights into her creative processes, talks about visiting schools, and shares her unique way of unwinding from the work of book illustration.


If youโ€™re interesting in learning how to write and draw your own comics, check out my book Letโ€™s Make Comics! An Activity Book to Create, Write, and Draw Your Own Cartoons.

A light-hearted interactive guide to comics and cartoon-making that uses an activity book format and creatively stimulating prompts to teach the fundamentals of cartooning in a fun and easy-to-follow fashion.

From a working cartoonist and comic book making instructor, this all-ages activity book uses humorous and informative one-page comics and exercise prompts to guide young readers (and readers who are young at heart) through easy-to-master lessons on the skills needed to make comics.

The activities cover a range of essential comics-making tasks from creating expressions for characters to filling in blank panels to creating original characters and placing them in adventures of their own. Each exercise can stand on its own or work together with others in the book to stimulate creativity via the comics medium.

In the end, readers who complete the activities inside the book itself will have created several comics of their own, and will have generated many ideas for more sequential art creations.